Monthly Archives: September 2015

I Hate Brake Calipers!

I kinda ran into issues trying to model the brakes for the wheel. I’m no expert 3d modeler for damn sure, and it shows now that I hit a bump with these calipers. I haven’t quit working on them and I have made some progress, but this is taking a lot more time than I expected. I’m probably gonna take a few days off from working on them so I can relax a bit and get a fresher idea of how to model them. Read the rest of this entry

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W.I.P. NASCAR Goodyear Tire & Aero Rim

Some of you may have seen this before a few years back when I was working on it before I moved, I just wanted to make another post about it because I haven’t quit working. Before RCC got hacked, this is what I was working on.

GYT_Render_04 Read the rest of this entry

Race Car Central Update & More…

Well I wanted to make a post where I can be more open about what’s been going on with RCC. If you even bothered to notice, I’ve been absent from the sim racing community for about 2 years. The reason for that was because I moved from New York State way over to California. West Coast baby! Read the rest of this entry

Quick Modeling of Grandstand

This is just me making a model of a race track style grandstand. It’s not meant to be a tutorial, just a quick reference to see how I would do it. **No Audio**

3ds Max Layers

While many of you are used to right clicking and hiding/unhiding scene elements, larger scenes may require more organization. In that case you want to use layers. Read the rest of this entry

Building a Room

John shows us how to build a simple room in 3ds Max 9. It utilizes AEC extended objects and the daylight system.

How to set up an interior HDRI scene

This tutorial entails how to make a nice coffee mug, unwrap it, texture it, make a HDRI lit scene, create a beauty pass, AO pass, and compile in Photoshop for a great final render.

Mental Ray HDRI Lighting

In this tutorial, John Rose shows you how to light a scene using HDRI using a backplate and having a sunlight shadow.

3ds Max Mental Ray Studio Set Up and Post Process

John shows you how to set up a studio rendering scene in 3ds Max 2012 along with some post-processing for the finishing touches.