Category Archives: 3d Modeling

Returning To My Roots


Yeah, yeah, yeah, I know I haven’t blogged in months. It should be expected by now, lol. There’s been a ton of things that’s happened since my last blog, much too many to write about here. Basically in the end, a bunch of things went down, none of it really bad, and I just neglected the blog for a while, and I’ll end up neglecting it again. But as the title of this post suggests, I’m slowly returning to my old ways. What does that actually mean to anyone that reads this? Well, let me think here… Read the rest of this entry

Getting Closer: Aero Rim & Tire Update

As usual my friends, I’ve been slacking. Well, to be fair, I’m sorta slacking. I’ve still been dealing with the same old BS at this room & board. I got nothing nice to say and I’ll probably blow up if I start typing about it so I’ll just zip it for now. I’ll just say that it is certainly effecting my motivation on these projects of mine due to a poor sleep schedule. But whatever, it’s stupid, BLAH! For a lil while now I was working on making a modeled waving flag for NR2003. I actually was able to get it to load in-game but there were some problems, lol. Read the rest of this entry

W.I.P. NASCAR Goodyear Tire & Aero Rim

Some of you may have seen this before a few years back when I was working on it before I moved, I just wanted to make another post about it because I haven’t quit working. Before RCC got hacked, this is what I was working on.

GYT_Render_04 Read the rest of this entry

Quick Modeling of Grandstand

This is just me making a model of a race track style grandstand. It’s not meant to be a tutorial, just a quick reference to see how I would do it. **No Audio**

3ds Max Layers

While many of you are used to right clicking and hiding/unhiding scene elements, larger scenes may require more organization. In that case you want to use layers. Read the rest of this entry

Building a Room

John shows us how to build a simple room in 3ds Max 9. It utilizes AEC extended objects and the daylight system.

How to set up an interior HDRI scene

This tutorial entails how to make a nice coffee mug, unwrap it, texture it, make a HDRI lit scene, create a beauty pass, AO pass, and compile in Photoshop for a great final render.

Mental Ray HDRI Lighting

In this tutorial, John Rose shows you how to light a scene using HDRI using a backplate and having a sunlight shadow.

3ds Max Mental Ray Studio Set Up and Post Process

John shows you how to set up a studio rendering scene in 3ds Max 2012 along with some post-processing for the finishing touches.