I’ve been taking a break from 3d modeling for a bit to rest my mind. I really need that. I easily get burned out (hence the name) so I often take long breaks from my projects. I’ve been enjoying myself though. I finally got a Wacom again thanks to my friend James Musselwhite (James76) who I have to congratulate for tying the knot. I swore I never thought he’d marry, lol. Ok, maybe I’m messing around there. 😀
I kinda ran into issues trying to model the brakes for the wheel. I’m no expert 3d modeler for damn sure, and it shows now that I hit a bump with these calipers. I haven’t quit working on them and I have made some progress, but this is taking a lot more time than I expected. I’m probably gonna take a few days off from working on them so I can relax a bit and get a fresher idea of how to model them. Read the rest of this entry
Some of you may have seen this before a few years back when I was working on it before I moved, I just wanted to make another post about it because I haven’t quit working. Before RCC got hacked, this is what I was working on.
Well I wanted to make a post where I can be more open about what’s been going on with RCC. If you even bothered to notice, I’ve been absent from the sim racing community for about 2 years. The reason for that was because I moved from New York State way over to California. West Coast baby! Read the rest of this entry
This is just me making a model of a race track style grandstand. It’s not meant to be a tutorial, just a quick reference to see how I would do it. **No Audio**
While many of you are used to right clicking and hiding/unhiding scene elements, larger scenes may require more organization. In that case you want to use layers. Read the rest of this entry
John shows us how to build a simple room in 3ds Max 9. It utilizes AEC extended objects and the daylight system.
This tutorial entails how to make a nice coffee mug, unwrap it, texture it, make a HDRI lit scene, create a beauty pass, AO pass, and compile in Photoshop for a great final render.
In this tutorial, John Rose shows you how to light a scene using HDRI using a backplate and having a sunlight shadow.